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Swtor Additional Crew Skill Slot

Swtor Additional Crew Skill Slot Rating: 5,6/10 5230 votes
  • 7How to Upgrade My Account?

For example, I'd love to enable 3rd crew skill slot across my account, and when I research the Cartel market online, many sites list that as an option. When I go into the Cartel market, I can find that under 'Unlocks' The item itself says it can be purchased for the individual character or entire account (as evidenced by the little symbols on. Description:This item will grant an additional Crew Skill slot to a maximum of 3. Bullets-Subscribers have the maximum number of Crew Skill slots (3). Category: All UNLOCKS. Most Common Price:420 CC. User(s) watching this item:14.

Psijic Order Skill Line Quest and Time Breach Location Guide. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. However, in Game Update 6.0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but gearing as well.

Free-to-Play, or F2P, is a play option that was introduced with Patch 1.5.0. Players who choose this option do not have to pay a monthly subscription fee. Characters can be played up to level 50, but there are gameplay and grouping restrictions. Any combination of these restrictions can be lifted through purchases from the in-game Cartel Market, which would automatically upgrade the account to Preferred Status. Free-to-Play includes:

  • 8 distinct class stories, each with three chapters across 12 planets
  • Each planet has optional unique side Planetary Quests and Exploratory Quests, which are different on the Imperial and Republic faction
  • Repeatable Heroics (2+ player content that can be completed solo), which are different on the Imperial and Republic faction
  • Level 1-50 Flashpoints (aka 'dungeons', 4-man group content with a solo version available)
  • Warzones (player-vs-player content)
  • Galactic Starfighter (space player-vs-player)
  • Galactic Strongholds (player housing)
  • Space Missions (solo space content)

Unlocking Expansions and Level 51-70[edit edit source]

For new players, access to levels 51-70 is obtained by subscribing for one month. All expansions and levels 51-70 will be unlocked for all characters and all new characters for the life of the account. This includes access to the 3 Flashpoints that are a part of the expansions.

You only need to subscribe for one month to unlock the current expansions forever. If you unsubscribe after one month, you will lose your subscriber perks and status, but will keep your expansions and ability to reach level 70. Once you unsubscribe, you will be a 'preferred' player - you will have access to more perks than a free to play player, but less than a subscriber.

Expansions[edit edit source]

Previous players may find that they already have access to some or all of levels 51-65:

Rise of the Hutt Cartel (aka 'Makeb'): Access to Level 51-55 was obtained by purchasing the Rise of the Hutt Cartel expansion, the Shadow of Revan expansion, or by subscribing for 1 month after September 2013. This expansion is unlocked for the duration of the account even if you unsubscribed.

Shadow of Revan: Access to Level 56-60 was obtained by purchasing the Shadow of Revan expansion. If you subscribed 1 month after October 2015, you have this expansion for free. This expansion is unlocked for the duration of the account even if you unsubscribed. This expansion includes 2 Flashpoints: 'Blood Hunt' and 'Battle of Rishi.'

Knights of the Fallen Empire: Access to levels 61-65 can only be obtained by subscribing for at least one month after October 2015. You will receive all chapters for Knights of the Fallen Empire released until you unsubscribe; these chapters will be unlocked for the duration of the account. (Example: You unsubscribe after chapter 10 is released. You will keep access to chapter 10 and levels 61-65 for the life of the account, but will not have access to chapter 11 onwards.) This expansion includes the 'Star Fortress' Flashpoint.

Knights of the Eternal Throne: Access to levels 66-70 can only be obtained by subscribing for at least one month after December 2016. You will receive all chapters for Knights of the Eternal Throne. Note that the Galactic Command system, Dark vs. Light Rewards, and Uprisings are only available to subs.

Free-to-Play, Preferred and Subscriber Differences[edit edit source]

Each of the limited options below can be opened up through the Cartel Market.

ItemFree-to-PlayPreferredPremium/Subscription
Arifact Gear (Certain items are unrestricted for all.)Conflicting Reports4Conflicting Reports4Unrestricted
Augment Slots Cost - Improving endgame gearHigherHigherLower
Bank (Cargo Hold)Access must be unlocked (See 'Legacy Bank')Access granted, must use Unlocks to unlockAccess granted, can use Unlocks to unlock or purchase directly from Cargo Hold
Cartel Coin GrantNoneNone500 or more / Month
Cartel Coin Grant - Security Key100 / Month100 / Month100 / Month
Character Slots (Unlocks available)412 (13-146 for some previous subs)24-266
ChatRestricted tells and General Chat on a 1 minute timer after level 25 for some characters; No access for others5Full General Chat and /who, but on a few seconds timer after level 25; Unlimited other chatUnrestricted
Credit Cap (Without Escrow Transfers)1 Million1 MIllionUnlimited
Credit GainNormalNormal20% Faster after level 20
Crew Skills (Unlocks available)123
Dark vs. Light: ParticipationUnrestrictedUnrestrictedUnrestricted
Dark vs. Light: RewardsNoNoUnrestricted
Digital Expansion: Galactic StarfighterFreeFreeFree
Digital Expansion: Galactic StrongholdsFreeFreeFree
Digital Expansion: Knights of the Eternal Throne: Other featuresNoneNoneFree
Digital Expansion: Knights of the Eternal Throne: Solo chapters and level increaseMust Subscribe for 1 MonthMust Subscribe for 1 MonthFree
Digital Expansion: Knights of the Fallen EmpireMust Subscribe for 1 MonthMust Subscribe for 1 MonthFree
Digital Expansion: Rise of the Hutt CartelFreeFreeFree
Digital Expansion: Shadow of RevanFreeFreeFree
Endgame GearCannot acquireCannot acquireUnrestricted
Flashpoints below maximum level (If done with a group)3 of certain rewards1 from the last boss per week3 of certain rewards1 from the last boss per weekUnlimited
Fleet Quick TravelNormal 3 hours1.5 hour reduction1.5 hour reduction
Galactic CommandNoNoUnrestricted
GTN Slots2550
Guild Bank (Unlocks available)Access must be unlocked, no ability with withdraw or deposit creditsAccess must be unlocked, no ability with withdraw or deposit creditsUnrestricted depending on guild's settings
GuildsJoin Any, Lead F2P Guilds onlyJoin Any, Lead F2P Guilds onlyUnrestricted
InventoryUnlock with Unlocks onlyUnlock with Unlocks onlyUnlock with Unlocks or directly from Inventory
Legacy Bank (Legacy Stronghold Storage)Yes, 1 bay only without Unlocks or Credit EscrowYes, 2 bays only without Unlocks or Credit EscrowYes, up to 5 bays
MailReceive OnlyCan Send with 1 attachment but cannot send creditsUnrestricted
Mod Removal CostHigherHigherLower
Mounts (free without low cost Unlock)NormalNormal5-10 levels earlier
OperationsNo accessNo accessUnlimited
Quick TravelNormal 26 minutes20 min reduction20 min reduction
Quickbars (Unlocks available and only really need 2-3 to play)356
RespecializationVery Low CostVery Low CostNo Cost
Rest XPNoNoYes
ReviveUnlimitedUnlimitedUnlimited
Security Key Setup - Mobile or PhysicalAvailableAvailableAvailable
Space Missions3 per week3 per weekUnlimited
Species for Character Creation3 (Unlocks available)Human, Cyborg or Zabrak unless already unlockedHuman, Cyborg or Zabrak unless already unlockedAll species that are available for a class besides Cathar and Togruta unless already unlocked
SprintLevel 10Level 1Level 1
Story ContentFull Class Story Levels 1-50; 51-60 with ExpansionsFull Class Story Levels 1-50; 51-60 with ExpansionsFull Class Story Levels 1-55; 56-60 with Expansion
SupportEmail, Phone, and Forum onlyEmail, Phone, and Forum onlyEmail, Phone, Forum, and In-game Ticket
TradeNoAfter Level 10Unrestricted
UprisingsNoNoUnlimited
Valor RateNormalNormalFaster after level 20
VendorsRegular priceRegular priceDiscounted price
Warzones - RankedNoneNoneUnlimited
Warzones - Regular, GroupUnlimited2Unlimited2Unlimited
Warzones - Regular, Solo5 per week5 per weekUnlimited
XP RateNormalNormal20% faster after level 20

1'Rewards' does not include credits, some reputation tokens, and XP gained from defeating the last boss. All players, even F2P, have unlimited access to these. 'Rewards' only include gear, decorations, mounts, pets, some reputation tokens, non-reputation tokens, and crafting materials. Note that you only get these rewards if you win the loot roll against other players. You can also get an unlimited number of these if you do it solo.

2Unlimited when grouped with, and queued by a subscriber. Otherwise subject to Solo Warzone limits.

3If you already have a character with that species, you can still play with them as a Preferred player. You can unlock any species for any class with Cartel Coins, credits, or getting a character of that species to level 50. Some customization options are locked for certain classes until you unlock the class using the previous methods. Subs can only make the following species for the following classes unless unlocked:

  • Humans and Cyborgs: Any class
  • Zabrak: Any Republic class can be a brown Zabrak; Any Empire class can be a red Zabrak.
  • Chiss: Bounty Hunters and Imperial Agents
  • Miraluka: Jedi Knights and Consulars
  • Mirialan: All Republic classes
  • Rattataki: Bounty Hunters, Imperial Agents, and Sith Inquisitors
  • Sith Pureblood: Sith Warriors and Inquisitors
  • Twi'lek: Jedi Knight, Jedi Consular, Smuggler, and Sith Inquisitor
  • Cathar: Must be unlocked
  • Togruta: Must be unlocked

4There have been conflicting reports about Artifact Authorization after 4.0: some F2P players mentioned that are able to use them, others mentioned they could not.

5The 5.1.2 Patch Notes mention 'Free-to-Play chat restrictions have been adjusted in order to help address third-party service advertisement spam.' We currently do not know that that means yet: we've seen multiple players around level 20 mention that they cannot access chat still.

6Those that subscribed between November 2015 and December 2016 get 1 extra character slot. Those that subscribed between December 2016 and now get another character slot. Those that were subscribed at anytime during both time periods get 2 extra character slots: 1 for each time period. Note that many promotions give out free character slots too.

Free-to-Play[edit edit source]

  • 200,000 Credit Cap (anything above this amount is saved in an Escrow account)
    • Escrow Account Credits can now be transferred out with a Cartel Market Consumable
    • These only transfer credits from the Escrow Account to existing credit balance.
    • Escrow Transfer items ignore the credit cap when used, but do not make permanent changes to the credit cap.
      • Small Package - 50k - 40 Cartel Coins
      • Medium Package - 150k - 80 Cartel Coins
      • Large Package - 600k - 240 Cartel Coins
  • Access to 1 Crew Skill
  • Access to 2 Character Slots
  • Access to 2 Galactic Trade Network slots
  • Access to 2 Quickbars
  • Access to 3 Species for Character Creation
  • Access to 5 Medical Probes (In Field Revive) per Character
  • Bank (Cargo Hold) Access must be unlocked (However, Legacy Bank is available to all that have 1 character at level 15+.)
  • Can only receive Mail
  • Cannot Trade items
  • No Access to Priority In-Game Support - Only has access to email, phone, and forum support
  • No Access to Rest XP
  • No Login Priority - Only an issue right after a patch
  • Restricted Chat functions
  • Below maximum level: restricted to 3 Flashpoints Rewards from the final boss per week
  • Restricted to 3 Space Missions per week
  • Restricted to 5 Warzones per week
  • Unlock must be purchased to use most Artifact (Purple) gear. Some Artifact gear may be used without an unlock.
  • No access to any Operations
  • No access to the Galactic Command system, thus no access to endgame gear.
  • No access to Dark vs. Light rewards

Preferred[edit edit source]

Preferred accounts offer a bit less restrictions than a Free to Play account.

To qualify for a preferred account, the account has to have met any of the following conditions:

  • Previously subscribed to SWTOR using any method, including subscribing once or re-occuring on swtor.com, buying a subscribtion package from swtor.com that includes bonus items, 60 day time cards and subscription time codes from buying the physical copy of the game, purchasing the origins pack, or purchasing game time from Amazon
  • Purchased anything through the the SWTOR Official Store.
    • WARNING: For some reason the 250 Cartel Coin pack ($2.99 USD) may not qualify users for preferred status. If this issue crops up, it is recommended that support is contacted.
    • This method includes buying a Cartel Coin Card from a different website or store and applying it to your account.
    • This mainly includes buying Cartel Coins, Subscription Time, or Subscription Time Packs with bonus items - anything you buy with real money, not in-game
  • Have purchased the Shadow of Revan expansion (there is no longer a need to purchase it - simply subscribe to unlock all expansions)
  • Purchased the Rise of the Hutt Cartel expansion (there is no longer a need to purchase it - simply subscribe to unlock all expansions)

Preferred accounts have more benefits over a F2P account:

  • 350,000 Credit cap total (anything above this amount is saved in an Escrow account)
    • Escrow Account Credits can now be transferred out with a Cartel Market Consumable
    • These only transfer credits from the Escrow Account to existing credit balance.
    • Escrow Transfer items ignore the credit cap when used, but do not make permanent changes to the credit cap.
      • Small Package - 50k - 40 Cartel Coins
      • Medium Package - 150k - 80 Cartel Coins
      • Large Package - 600k - 240 Cartel Coins
  • Access to 1 additional Crew Skill
  • Access to 2 additional Quickbars
  • Access to 8 additional Character Slots
  • Access to Bank (Cargo Hold)
  • Access to Sprint at Level 1
  • Access to Trading Items after Level 10
  • Mail Restricted (only 1 attachment & cannot send credits)
  • Medium Login Priority - Only an issue right after a patch
  • Still no Access to Priority In-Game Support - Only has access to email, phone, and forum support
  • Almost unrestricted Chat: Only restriction is a timer between General Chat uses
  • Reduced cooldown on quick travel options

Note that some previous subscribers that are now Preferred get the following benefits:

  • Access to all Artifact Quality Gear you have worn
  • Access to Rise of the Hutt Cartel expansion content if you subscribed after September 2013.
  • Access to Shadow of Revan and Knights of the Fallen Empire expansion content (Free for Subscribers) if you subscribed after October 2015.
  • Access to Knights of the Eternal Throne chapters if you subscribed after December 2016.
  • Characters that exceed the Preferred number of characters cap will remain 'Inactive' until Character Slots are bought or the player resubscribes. The player chooses which ones are 'Inactive.'

Subscriber / Premium[edit edit source]

A subscriber or premium member pays a monthly fee of around $15 to access and play the game.

Subscribers / Premium members have none of the restrictions that the other account types have.

Here is a short list of the Subscriber and Premium benefits over pure F2P players:

  • Access to 12 additional Character Slots + 1 - 2 additional Character Slots for the life of the account (depending on when you were a subscriber)
  • Access to 48 additional Galactic Trade Network Slots
  • Access to 4 additional Quickbars
  • Access to all Artifact Quality Gear
  • Access to Priority In-Game Support
  • Access to Rest XP
  • Access to Two additional Crew Skills
  • Access to Rise of the Hutt Cartel expansion content (Free for Subscribers)
  • Starting October 27, 2015: Access to Shadow of Revan and Knights of the Fallen Empire expansion content (Free for Subscribers)
  • Free Unlimited Re-specializations
  • Higher Experience Point Rate over Level 20
  • Higher Login Priority
  • Monthly Cartel Coin grant
    • 500 base subscriber grant (or more based on number of months bought)
    • 100 for any account with an authenticator
  • No Chat Restrictions
  • No Credit Cap
  • Reduced cooldown on quick travel options
  • Unlimited Flashpoints End Boss Rewards
  • Unlimited Medical Probes
  • Unlimited Mail
  • Unlimited Operations
  • Unlimited Space Missions
  • Unlimited Warzones
  • Unlimited Uprisings
  • Access to the Galactic Command system (at max level)
  • Access to Dark vs. Light rewards

How to Upgrade My Account?[edit edit source]

Preferred[edit edit source]

Your account can be upgraded to a Preferred status by making any purchase from the SWTOR Official Store.

Subscription / Premium[edit edit source]

Your account can be upgraded to a Subscriber or Premium status by purchasing a subscription from the SWTOR Official Store.

Subscriptions are currently available in the following plans:

Game CD key for 30 days - Various - One Time Purchase (Note: you now do not get anything else for using a game CD key.)

  • 60 Days - $29.99 USD - One Time Purchase
  • 30 Days - $14.99 USD (Billed Every 30 Days) - Recurring Purchase
  • 90 Days - $13.99 USD Per Month (Billed $41.97 USD Every 90 Days) - Recurring Purchase
  • 180 Days - $12.99 USD Per Month (Billed $77.94 USD Every 180 Days)- Recurring Purchase

After your subscription has ended, you become a Preferred player.

Swtor Additional Crew Skill Slot Wins

F2P Updates[edit edit source]

5.5.1 - 11/8/2017

  • F2P players will have a default of 4 characters per server (up from 2)
  • Preferred players will have a default of 12 characters per server(up from 6)
  • Subscribers will have a default of 24 characters per server (up from 12)

5.2 - 4/18/2017

  • Free-to-Play now can open all lockboxes

5.1.2 - 2/28/2017

  • Free-to-Play chat restrictions have been adjusted in order to help address third-party service advertisement spam.

5.0 - 11/30/16

  • Weekly passes removed from the game
  • Added Uprisings as subscriber-only content
  • Removed loot drops at maximum level for all players. All loot at max level now comes from the Galactic Command system, which is subscriber only.
  • Added Dark vs. Light 'hourly' event. Rewards for this event are restricted to subscribers.
  • Additional 2 character slots if you subscribe after Nov 30, 2016 (Cumulative 4 extra slots with the 2 extra slots from 4.0.)

4.0 - 10/20/15

  • Additional 2 character slots if you subscribe after Oct 20, 2015

October 2015

  • SWTOR support forum moved to EA Answers forum and is now available to all users. Email and phone support will still be available to all users; in-game priority ticket support will still be subscriber only.

June 2015

  • Security Key app is now available for all users to setup.

3.2.0 - 4/28/15

  • The cooldown on the Quick Travel ability has been reduced. For Subscribers and Preferred players the cooldown is now 6 minutes, and for Free-To-Play players the cooldown is now 26 minutes.
  • The Legacy Travel I, II, and III unlocks now reduce the cooldown of the Quick Travel ability by 2 additional minutes each.
  • The cooldown on the Emergency Fleet Pass ability has been reduced. For Subscribers and Preferred players the cooldown is now 90 minutes, and for Free-To-Play players the cooldown is now 180 minutes.
  • The Legacy Fleet Pass I, II, and III unlocks now reduce the cooldown of the Emergency Fleet Pass ability by 30 additional minutes each.

3.0.0 - 12/2/14

  • Reduced costs for respecialization for F2P and Preferred (Not mentioned in Patch Notes.)

2.3.2 - 9/4/13

  • Experience and Valor penalties for Free to Play players now apply beginning at level 20 instead of level 10.

2.3.1 - 8/21/13

  • Free-To-Play players can now train Sprint at level 10.
  • Free-To-Play players are now granted the Emergency Fleet Pass ability at level 10.
  • All players now have access to all event rewards.

2.1.0 - 5/14/13

  • Escrow Credit Transfers are now available for Free–to–Play and Preferred Status Players. Package denominations are available for 50K, 150K, and 600K . Each Package is a consumable that will immediately transfer the Package's set amount of credits from the existing Escrow Balance as listed in the Currency tab of the Inventory Window to the Inventory credit balance. This transfer does not affect Inventory Credit Caps. Therefore, newly acquired credits will go into the Escrow Balance as normal. For example, if the player has a Credit Cap is 250,000 / The player has 100,000 in their Inventory. The player purchases a 600K escrow package bringing their Inventory credit total to 700,000. Until the credits in the player's Inventory drop below 250,000 (the Credit Cap), the newly acquired credits will be funneled into Escrow. Cost:
    • Small Package – 40 Cartel Coins
    • Medium Package – 80 Cartel Coins
    • Large Package – 240 Cartel Coins

External links[edit edit source]

Retrieved from 'https://swtor.gamepedia.com/Free-to-Play?oldid=878149'

The Crew Skills system allows players to take advantage of the valuable resources, high-tech schematics, and intriguing opportunities the galaxy has to offer without having to break away from their storyline. Players can assign their crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, providing the player and the rest of the crew a variety of benefits and rewards.

Starships allow players to relay orders to companions while exploring the galaxy and progressing through your storyline. Based on their opinion of you, the better they'll perform across the board.

Most Crew Skills missions are drawn from a random pool for the player to choose from, and that pool refreshes from time to time. However, some missions are unlocked by rare objects found in the world. These missions are one-off, but tend to offer more substantial rewards. Companions can fail on missions, which means that the player will lose their initial capital investment (i.e. credits and time spent). It is up to the player to decide if they wants to play it safe with their companion missions, or go for higher risk, higher reward missions.

Currently, items craft from and drop to the player's inventory. This may change based on feedback over time. In fact, one of the key benefits of the missions system is to find rare crafting materials that aren't 'drops' elsewhere in the world, usually used for making very high quality items.

The Crew Skills trainers are located on Coruscant for Galactic Republic players and Dromund Kaas for Sith Empire players, as well as the Republic and Imperial Fleets. Each trainer will give the player a description of the Crew Skill they teach (through a codex entry), along with the benefits they provide, so the player knows which Crew Skills may be most beneficial to their play style. Player class does not restrict the skills available for training.

Players will be able to select three Crew Skills from among these main categories:

  • 6Companion bonuses
Best swtor crew skill combination

Gathering skills[edit edit source]

As you explore planets in the galaxy, you’ll discover a variety of exotic resources and valuable pieces of information. With the right training, you and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts. The resources and information you gather can be sold on the open market for a profit, or your crew can use them to craft useful and valuable items.

If you like, you can select Gathering skills for all three of the Crew Skill slots available to your team.

Gathering Skills include:

  • Archaeology – the ability to seek out imbued items like Lightsaber crystals and ancient artifacts and is best combined with Artifice or Synthweaving.
  • Bioanalysis – the practice of collecting genetic material from creatures and plants and is best combined with Biochem.
  • Scavenging – the art of recovering useful materials and parts from old or damaged technology, and the items get from Scavenging are very useful for Armormech , Cybertech and Armstech.
  • Slicing – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics. And is by far the best money making skill and can be used with Cybertech.

Crafting skills[edit edit source]

Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. You can use these items yourself or put them up on the open market forprofit.

You’ll receive Crew Skill reports even while you’re away from the ship, and if one of your companions returns with the schematics for a valuable item, you can assign someone else to start crafting the item right away on the ship’s workstation without having to return to the ship! Crafting skills are very specialized disciplines; for your three Crew Skills slots, you’ll be able to select one Crafting skill for your crew to master.

Items you craft will have the ability to be reverse engineered. Reverse engineering is a great way to lower your crafting costs. You are refunded a fraction of the items you used, and you have a random chance to learn a better schematic of the item you reverse engineered.

Crafting Skills include:

Swtor Crew Skills 5.0

  • Armormech – the ability to work with hard metals and electronic shielding to construct all types of personal armor
  • Armstech – the skill of constructing blasters, blaster rifles and upgrades
  • Artifice – the delicate work of constructing Jedi and Sith artifacts
  • Biochem – the engineering of performance-enhancing chemical serums and biological implants
  • Cybertech – the technical expertise to construct gadgets and components for Droids and high-tech armors
  • Synthweaving – the art of creating lighter outfits and armors that are imbued with Force qualities

Mission skills[edit edit source]

Mission skills are a unique addition to the Crew Skills system. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. When you use a mission skill, you’ll select a companion, choose a mission from an ever-changing pool, and send that companion out after the prize.

You can choose from a variety of mission skills – is your crew into conducting research? Participating in diplomatic missions? Trading in illicit goods? There are many options, each with their own set of benefits and rewards. Some can even earn you light or dark side points.

As with the other skills, your companions complete these missions on their own time and bring the rewards back when they’re done. Any number of your Crew Skills can be a Mission skill, so get ready to put your team to work!

Mission Skills include:

  • Diplomacy – the art of conducting and managing negotiations
  • Investigation – the skill of examining evidence and following clues to discover valuable secrets
  • Treasure Hunting – the ability to track down and recover valuable items by investigating a series of clues
  • Underworld Trading – expertise in the trading of illegal goods and services

Dependencies[edit edit source]

The following chart shows the various dependencies of the available crew skills. Gathering and Mission skills are on the top of the chart, while the Crafting skills are on the bottom.

Grades[edit edit source]

All crafting is organized into 11 grades. This is to help clarify the different crafting tiers, allowing crafters the ability to easily determine what crafting materials they need for what items. Companion crew skill increases after each mission or crafting. All existing items and missions fit into these grades and match the equivalent crafting grade. Below is a detailed breakdown:

  • Grade 1: Level 10-16: 0-80
  • Grade 2: Level 16-24: 80-160
  • Grade 3: Level 24-32: 160-240
  • Grade 4: Level 32-40: 240-300
  • Grade 5: Level 40-56: 300-350
  • Grade 6: Level 46-51: 350-400
  • Grade 7: Level 51-55: 400-450
  • Grade 8: Level 55-60: 450-500
  • Grade 9: Level 60-65: 500-550
  • Grade 10: Level 65-70: 550-600
  • Grade 11: Level 70-75: 600-700

Crew Skills Trainer Swtor

Companion bonuses[edit edit source]

Companion crew skill bonuses are based on the amount of influence the player has with that companion. Each rank of influence increases the time efficiency and critical rate for crew skill tasks.

  • Efficiency bonuses reduce the amount of time needed to complete a task by 1% by bonus point.
  • Critical bonuses enhance the chance of a critical result at the task. A critical in a gathering or mission task yields more and/or better results. A critical crating yields in either 2 items being crafted instead of one (for consumables crafts), the crafted item having an open Augment slot in addition of his normal stats (for equipment craft) or a 'Mastercraft' item mod, an Artifact-Class item mod with even better stats than the regular version (for Item Mod craft).

Influence[edit edit source]

RankEfficiencyCritical
11.5%0.5%
23.0%1.0%
34.5%1.5%
46.0%2.0%
57.5%2.5%
69.0%3.0%
710.5%3.5%
812.0%4.0%
913.5%4.5%
1015.0%5.0%

Swtor Additional Crew Skill Slot Trainer

Retrieved from 'https://swtor.gamepedia.com/Crew_Skill?oldid=877462'